Our Courseware
Standard Core VR Courseware
Off-the-shelf Standard Core Curriculum Courseware (SCCC) is designed according to textbooks released by the Curriculum Planning and Development Division of Singapore Ministry of Education for Science in Primary and Secondary School, and Physics, Chemistry, and Biology of Pre-University School.
The VR courseware helps the digital generation learn abstract science and math concepts and processes in a more immersive and interactive way.
- Closely follow the Syllabus
- Covers education from Pre-School to Pre-University
- Innovative, Immersive, Interactive, and Interesting
STEAM VR Courseware
Off-the-shelf STEAM courseware that helps students learn popular science topics in a fun-filled immersion and interactive VR environment. It helps the digital generation learn through exploring the solar system or walking with dinosaurs.
The STEAM VR Courseware covers a large range of Science, Technology, Engineering as well as Art and Math topics. It supplements formal school education to expand students’ knowledge retention.
- More fun, more immersive, more impressive
- Learning more naturally, intuitively and effectively
- Hardware independent courseware, Various representations
Customized VR Content
Customized VR Content is produced according to customer’s precise specification and requirements. For instance, a vocational school can order specific VR Courseware for vocational education, which provides an opportunity for training or simulation in a highly safe, low risk environment.
All of our VR courseware is hardware independent, and can run on any VR headsets or installed on a touchscreen PC or Tablet for use at venues such as a science museums, children amusement centres or other large learning spaces.
- Specified and customized VR content or courseware
- Hardware independent, flexible to any screens